Use both of these to prevent all building materials from being added to cupboards. If "blockCupboardWood" is set to true, blocks wood from being added to a cupboard. If "blockCupboardResources" is set to true, blocks stone, frags, and hqm from being added to a cupboard. If false, all players are protected by default. Set usePermission to true to require the e permission to prevent decay. For each multiplier, set to 1 for normal decay, 0 for no decay, and somewhere in between for reduced decay. The default configuration above disables decay for all but twig. Older configs should be upgraded automatically. NOTE: The long-standing misspelling of Multipliers has been fixed as of 1.0.46. It will still check for blocks attached to cupboards, which should be more accurate. Note, the default is cupboardCheckEntity: false, which will skip checking for cupboards in range of entities. The default is 30 game meters (?), which may or may not be enough for your needs. For entities, use "cupboardCheckEntity: true" and "cupboardRange: number" to configure how far the entities can be from a cupboard before they will decay. This will check for an attached cupboard for building blocks and a nearby cupboard for entities. The default configuration does NOT affect Twig decay but nullifies all damage on all other items.Īs of version 1.0.68 users can enable or disable NoDecay for their owned entitiesĪs of version 1.0.34 you can optionally also check for the presence of a deployed tool cupboard. Each building tier has a different multiplier, so do all other entities. No Decay nullifies or scales down/up any decay damage applied to any item in game (except of small stashes). Any other versions out there are forks or otherwise unrelated. Scales or disables decay of items, and deployables
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